AI Insights · Timothy · October 2021
Top 5 Mech Games in Belgium Q3 2021 Performance Overview
Discover the performance trends of the top 5 mech games on a unified platform in Belgium during Q3 2021, including downloads, revenue, and active users.
Throughout Q3 2021, the top 5 mech games on a unified platform in Belgium showed varying performance trends across downloads, revenue, and active users. Here’s a breakdown of each game’s performance:
Mech Arena - Shooting Game from Plarium Global Ltd saw significant fluctuations in its weekly metrics. Weekly revenue increased steadily, starting from approximately $1.2K in early August and peaking at around $5.1K by the end of the month. Downloads saw a peak of around 12K in mid-August but gradually declined to about 2.7K by the end of September. Active users showed a similar trend, peaking at nearly 15K in late August before stabilizing around 9.6K towards the end of Q3.
War Robots Multiplayer Battles by MY.GAMES B.V. also displayed dynamic trends. The game's weekly revenue varied, reaching its highest at around $6.2K in late September. Downloads fluctuated modestly, with a peak of around 1K in mid-July and a low of approximately 580 in mid-September. Active users ranged from about 3.8K to 5.3K throughout the quarter, showing some variability.
Dino Robot Car Transform Games from Game Zee had consistent but modest performance. Weekly downloads remained relatively low, ranging from approximately 300 to 650. Active users also stayed steady, mostly hovering around the 900 to 1K mark throughout the quarter.
Police Truck Robot Transform by Go Jins - Robot Games and Shooting Games experienced low revenue, with only minor earnings in early August and September. Downloads peaked at about 600 in mid-July but saw a decline to around 160 by the end of September. Active users mirrored this trend, peaking at around 550 in late July and dropping to approximately 330 by the end of the quarter.
Fox Robot Transform Bike Game from Centaurus Games also showed modest activity. Downloads peaked at around 440 in mid-July but declined to roughly 205 by late September. Active users followed a similar pattern, peaking at around 440 in late July and decreasing to about 250 by the end of Q3.
For more detailed insights and data, visit Sensor Tower.